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Say Anything

List Price: $24.99
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SKU:

NSG_say_anythig

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Description:

Find out what your friends really think when everyone writes down answers to questions like, "What's the coolest thing to have at a mansion?" or "What's the funniest movie of all time?" All the players try to guess what the other players have written! Three to eight players can join in the fun. North Star Games. Ages: 13+

Features:

3 to 8 player game


30 minutes


Opinion guessing game


What do your friends really think


Builds social skills


Product Details:
Product Length: 8.0 inches
Product Width: 10.5 inches
Product Height: 2.5 inches
Product Weight: 1.2 pounds
Package Length: 10.5 inches
Package Width: 8.1 inches
Package Height: 2.7 inches
Package Weight: 1.35 pounds
Average Customer Rating: based on 29 reviews
Customer Reviews:
Average Customer Review: 5.0
Write an online review and share your thoughts with other customers.


5Great Game for the FamilyJul 28, 2010
Kids aged 7 and 9 love playing this game on family game night. They pick this over any of the games I figure that they would like.

1 of 1 found the following review helpful:

5Say Anything vs. Apples to ApplesJun 06, 2010

Introduction:

Say Anything is often seen as a better game and successor to Apples to Apples, but Apples to Apples has some practical merits as well. In this review, I'll list various differences between the two games worth considering when comparing the two games.


Rules Recap:

Apples to Apples: Each player is dealt a hand of Red Apple cards. At the start of each round, one of the players sets aside his hand and takes the role of the Judge. The Judge draws a Green Apple card and reads it off (eg. "Dramatic"). Each other player then plays a Red Apple card that they think the Judge will select as the closest match (eg. "Fourth of July", "Tornados" and "The JFK Assassination"). The Judge then selects one of these played cards. The player playing the card scores a point. Play passes to the next player, who then becomes the Judge.

Say Anything: At the start of each round, one of the player takes the role of the Selector and reads a subjective "In My Opinion" question, (such as "If I could have a "BIG" anything, what would it be?"). Each other player then writes down his answer they hope the Selector will chose, and shows his answer. The Selector then secretly chooses his answer. The rest of the players then bet their two betting chips on which answer the Selector will choose. The Selector reveals his answer. The Selector gains points depending on the number of players who choose his answer. The players who choose the Selector's answer score points.


Creativity: Say Anything

With its open-ended answers to subjective questions, Say Anything by far ends up being the more creative game. For example, the above question of "If I could have a "BIG" anything, what would it be?" can be answered any number of ways, with the social group often tempering the political incorrectness of the answers.

In Apples to Apples, you can have a "dud" round in which one or more players will not have a Red Apple that well-matches the Green Apple card.


Fairness: Say Anything

Despite the subjectivity of the questions (which all start "In My Opinion..."), the scoring system of Say Anything encourages the Selector to select an answer he thinks others will choose. The Selector scores one point per chip others have placed on the answer he chose, up to three points. In Apples to Apples, the Judge can pick any Red Apple he chooses. Most Judges I've played with play fairly, but some will choose the most opposite answer, an answer based on an inside joke, or other criteria some players will deem unfair.


Maximum Number of Players: Apples to Apples

The Say Anything components are limited to eight players, three or four at a minimum. Apples to Apples can be played with any number of players, four or five at a minimum. (A variant for Apples to Apples with less than six players is to draw two additional cards from the Red Deck. If the Judge chooses a card from the deck, the deck scores a point!) I've played games of Apples to Apples with as many as fifteen people, some new, with no problems.


Portability and Component Loss: Apples to Apples

If you only play party games at your own house, this criteria isn't important. But if you bring along party games to other locations where you might not even be sure of having an indoor playing surface (eg. a picnic), Apples to Apples is the safer choice. Apples to Apples consists of two card decks, of Green Apples and Red Apples, and the game can still be played with some cards from each deck missing. Say Anything has a number of components (eg. the scoreboard) that make the game inconvenient to play if lost. Additionally, Say Anything uses wipe-off markers, which can dry out.


Scoring: Apples to Apples

Not that party games are all that complicated, but the scoring system of many party games can be the most complicated part of the game. Say Anything is no more difficult than most party games, but Apples to Apples is simpler -- whoever's answer the Judge picks scores a point. This is a minor issue, since, like most party games, the scores are usually secondary to the fun of the game.


Component Use in Other Games: Say Anything

More of a footnote, but many party games have short answers written on small pieces of paper. Say Anything's wipe-boards are large enough for short answers smaller than a sentence.


Customization: Say Anything

For birthdays, anniversaries, and special events, you can create your own questions for Say Anything, such as "When did Michael fall in love with Joelene?" and "What is the REAL age of the birthday girl?"


Conclusion:

I've found Say Anything to be more creative and fun than Apples to Apples. But, since not all social events I attend have the playing surface needed for Say Anything, Apples to Apples makes a useful backup party game.

5Say Anything party gameJun 01, 2010
This is a fun game for groups of people. I've played it with a group of 10 (even though it is made for 8, we made it work) and smaller groups of 4 or 5. The way it works is one person (the Selector) asks a question from the question cards that all start with "In my opionion..." like "Where would I most like to live?" or "Where would be the worst place to wake up?" and each person writes what they think will be the answer the Selector will pick. Then the Selector secretly chooses their answer on the Select-O-Matic 5000 and places it face down on the table. Everyone votes, then the answer is revealed, the scores are tallied and usually conversation commences like what you were really thinking or how funny some of the answers were. Then the next person gets to be the Selector and chooses their question. There are 400 questions to choose from and you could even make up your own, but the best part is the answers and what you learn about the people who are playing the game and everyone gets a chance to be the Selector. We've had so many laughs playing this game, it is sure to be our new favorite.

5fun game!Feb 01, 2010
Our family played this at Christmas and it is a worthy successor to "Apples to Apples" which we have been playing since it came out many years ago.

4say anything (that the judge wants to hear)Jan 28, 2010
Say Anything is a great party game, suitable for friends, family, and even people you just met. Each player takes a turn reading a question. The other players write their answer, and the judge (the question reader) chooses which answer they like best. After the judge's choice is secretly locked in, everyone else gets 2 wager chips to either put on 1 answer or split between 2 answers. Each chip that matches the judge's choice gets a point, and the player who wrote the best answer gets a point as well.

The subjectivity of submitting and selecting the best answer is the heart of the game. The judge's choice is sure to raise a few eyebrows and even spark some friendly debate. Putting your own opinions aside and playing to the judge is essential if you want to win. (As a result, the better you know the judge, the more likely your chances of winning.) Still, a creative or universally appealing answer will work when you're not sure what the judge thinks.

Essentially, Say Anything takes the answering and wagering component of Wits & Wagers and adds the subjectively chosen answer component of Apples to Apples. Two great games combined into one.

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